View Full Version : Community Hero Creation

Rawbie Moonclaw
09-12-2016, 02:31 AM
So I had a idea to help you guys make heros a easier and engaging activity for the community.
why not let us design hero ideas for you guys on top of what you already do you can even make it a contest and let a batch of community create hero (with y'all's approval) and let the community vote on which hero's they want to see make it from our mind to in-game
Here can be a example of rules
1. must be a original character
2. must be entered with a description or a drawing(s)
3. must have state rarity
4. must have balanced skills according to rarity and if able to evolve skills relating and drawings and/or description of character evolution
5.set amount of entries per account
and of course a deadline and winner of the contest gets a unique versions of character in-game and maybe a set ruby prize

do you guys think:D

[K] Aza
09-13-2016, 05:00 PM
This is a fun idea Rawbie :)
We would live to see what you guys come up with!

Feel free to share your contributions in this thread so we can keep an eye on your creations.


09-14-2016, 01:00 AM
Well i have a few ideas, i was thinking about a team actually i just really like Pure Skill Heroes (aka luck) so i was thinking about a full random team: All of this team memebers are pretty good bards (https://www.youtube.com/watch?v=qHLajwNFoy8)
I will say Name - description - Colour - Rarity - little Lore - Skill

╩ro the Bard (https://www.youtube.com/watch?v=oe_SnZdu6Qk)
A skunk (didnt saw any till now, -im lvl 18yet-) with a tiny guitarlike instrument, something like a little Laud, dressed as a Jester (or Fool), with 4 black tatoos (or just dark hair) near his eyes (geometrical forms or w/e 1 up and 1 down of each eye). His Harlequin (https://www.google.com.ar/search?q=Harlequin&client=firefox-b-ab&biw=1920&bih=1008&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjmnqL2qI3PAhVGI5AKHRR_A20Q_AUIBigB#tbm= isch&q=Harlequin+hat) have 4 balls, 1 of each trop colour (red-yellow-green-blue).
He should be a BLUE Hero.
His rarity may be comun.

"Member of The Forest Charmers, better known as Chaos Company, ╩ro started his musical carreer at very young age. Playing his Laud for coins and food, he always wander from tavern to tavern looking for heat and trouble. He loves to sing satire songs about some army or some king just to start a fight between the tarvern clients. He is one of the four founders of the Musicians Company, "The Forest Charmers"
His skill is: "Improvisation(54mana):Grants life to all random allied specific colour" - This mean he will heal all troops for a random color (red, yellow, green or blue). The intial heal should be 15 and going up but balance is something we can discuss.
BATTLECRY: troops around this hero will change its colour for a random one .

It÷ the Bard (https://www.youtube.com/watch?v=a35l5lKYkvo)
He is a Mouse(or a rat?), hes totally naked except for his Loincloth and his mask (drama mask with 2 faces). His upgrade may change the mask to golden and add him some jewelery. His lincloth had the 4symbols of the ╩ro face(may be the Chaos Company logo)
He should be a RED hero.
His rarity should be Epic.

"As the weirdiest member of The Forest Charmers (or better knowk as Chaos Company), It÷ make an excelent preformance as a flautist. No one knows where he learned to play, or where he got the instrument and the mask but everyone knows his lincloth was a welcome gif from the company to him (they just cant have him naked). He is one of the most impresive flautist of the world, and some people says, he may control you with his songs. His performance is something The Forest Charmers are happy with.....usually. Sometimes he starts playing songs backwards or just making sounds. That was expected he is really crazy.
His skill: "Mind Control(80mana):A random hero on the board triggers its skill. Can be one of both player heroes" - This skill needs 2 heroes on the board (without him) to be cast, may trigger on allied heroes or enemy heroes. The targeted hero will cast its skill instant and the targeted hero will maintain its mana bar. Cannot be cast on himself or an enemey It÷, ¤to will not count as hero for this skill.
I would love to discuss about the mana cost and rarity of this hero.
BATTLECRY: troops around this hero will change its colour for a random one .

Oh'ta the Siren (https://www.youtube.com/watch?v=4z9TdDCWN7g)
She will be an owl, or some bird (but with no much colours, maybe a sparrow) dress and hairband with clear colours (like light purple) and both things must have the company logos. Hairband may have it on silver and dress on black. Upgrading her may change both to golden.
She should be a YELLOW Hero
She may be Epic, Rare or Legendary.

The most beautiful member of The Forest Charmers, Oh'ta enchants everyone who may be listening to her. Most folks where the Chaos Company have visited say she is an Angel who forgot to fly; other people say she is a powerful wich with a prescious voice, but all people agrees in one thing: When you listen to her your troubles disspaears and the empy spaces fills with joy.
Her skill is: "Heartwarming Melody(50 mana):Steals the mana of a random enemy hero and fills a random alied hero mana bar . -Cannot be targeted on herself, cannot use if there is no enemy heroes or allied heroes(beside her)on the board, it will empty the enemy hero bar no matter if your hero filled its bar (example, if you drain an Huron and fills an Hiru, Hiru will fill just to max mana bar and huron will drop to 0,) Will always target heroes on the boardCannot be ussed if all allied heroes have full mana bars or if all enemy heroes are with 0 mana - Lets make a point here, lets asume you have 3 heroes(and her). 2 heroes have full mana and you use her skill. IT MAY HAPPEN the drain you do targets an allied hero with full mana bar. This means if you are using her to fill the last heroe mana bar you are wrong. You will still have a 1/3 chance to get targeted with that hero despite how much of mana may it have. But the enemy hero will got emptied anyways. Last thing: Draining an enemy doesnt mean you will get full mana bar. (If you drain a full mana Hiru and her targets your Huron ,you will only get 30mana)
BATTLECRY: troops around this hero will change its colour for a random one .

Well thats for now, English its not my native lenguage so if it is a bit confusing just ask. I wish you like my idea, i really like random and chaotic neutral heroes on games :P

This (http://imgur.com/a/DoHw9)should be a lame preview of ╩ro and It÷ (sorry i made them on paint)


09-26-2016, 08:47 PM
I would like to add 2 more heroes,
Remember guys you can change whatever you like from them, they are just raw ideas.

Li Si the Diplomatic
He is a Pigmy slow loris (https://en.wikipedia.org/wiki/Pygmy_slow_loris), big eyes serious/angry face, dressed with some chinese robes (https://s-media-cache-ak0.pinimg.com/236x/28/8e/2f/288e2fda9f544609949d8d37a910efd1.jpg) and this kind of chinese hat
(http://www.theatrehouse.com/mm5/graphics/00000001/0717-Chinese-Hat-with-Braid.jpg). He must have some scrolls behind its back and holing a pen or a brush.
He should be a Yellow hero.
He may be a Comon Hero or a Rare Hero.

In the board he is 2 vertical tiles length.
Since he was a cub, he was taught with everything about politics, economics and war, inside the Palace Library, assuring he will be prepared to be an exelent adviser. He was taught too with solid discipline. Not a single noise must be heard when is inside the Palace Library.
Diplomatic, Counselor and best friend of the Great Emperor, he traveled all way to Theria to forge new alliances.

His skill: Quiet!: Silence Hero units on specific rows for 3 turns. // How will this silence work? well, at least on this hero silence will be an AOE. It will work like the burn from erys: silence "cloud" will be on the specific tiles from some turns. Silence will prevent hero units to cast. Silenced units may move and may gain mana. If a silenced hero moves out of its aoe, he may cast. Efects like pasives, deathrattle or battlecry does not work inside the silence aoe//
The aoe will work according to its position from a mirror way. If he is on 1-2rows his silence will be on enemy's 1-2row. Explaining images here!
His gauge may be 61Mana

Battlecry: none
(optional)Pasive: +1 to maximum enemy mana gauge (this maybe its to op for this hero)

Nicolas the Plague Doctor (https://en.wikipedia.org/wiki/Plague_doctor)
(im surprised this desing ist here yet)
He will be a Crow or a Vulture, wearing a GentlemanHat (http://www.creativegroomsmengifts.com/wp-content/uploads/2012/11/HAt.jpg), a nice cane like this (http://www.trueswords.com/images/prod/elegant_executive_sword_cane_black.jpg) and scientist gogles like these (http://bitbucket.webs.com/googles.jpg)(but purple glass instead of green glass).
He may be Green Hero or Blue Hero
He should be a Rare or Epic

didnt think lore sorry lol

His skill: Antiseptic Shot: removes any negative status aliments from allied board. // This mean all negative status like Burn, Frozen or Silence will be 'cured'(removed) from the board despite how much turns they have left.
Gauge: 70mana

Pasive:allied heroes cannot be affected by negative status //This mean if an alied hero is inside the Erys fire, he will not be damaged for burning despite he is inside erys aoe. He will be damaged for the initial damage but not for the burning. If the allied hero is inside the silence he may cast.
This pasive does not work for Nicolas itself, he may be silenced or frozen//

If something is a bit confusing just ask.

Hope you like this ideas

10-11-2016, 08:17 AM
Hello pals, i have another post to do.

She just may be a kishu's antagonist, just for fun and some new team variations.

Maladi the Vodou Priest
She may be a Hyena (could be cool by may pick another animal if you like.) dressed with some stuff like this. (https://www.google.com.ar/search?q=mambo+voodoo&client=firefox-b&biw=1920&bih=1008&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjR6_L1kdLPAhWCGJAKHRoRAoAQ_AUIBigB#tbm= isch&q=voodoo+priestess). She could have some staff like this (https://s-media-cache-ak0.pinimg.com/564x/59/0e/b9/590eb924b8b3d1a4571efb6e090d5868.jpg), a hat like this (https://s-media-cache-ak0.pinimg.com/564x/f7/85/69/f785690553220de46a3c9beb2b2187e3.jpg) or this (https://img0.etsystatic.com/034/1/5387634/il_570xN.580250418_gzfy.jpg), or she just may be painted like this dude (http://osborn.org/wp-content/uploads/2015/01/voodoo-4.png)(Dazzle!) (https://hydra-media.cursecdn.com/dota2.gamepedia.com/2/2a/Dazz_ability_shadowave_03.mp3)
I will point i dont know nothing about this religion, im just blending some stereotiped stuff

Im not sure about the colour. A red hero could be really good, but i fear it will make her overpower cuz she will be easily placed on a team to make it multicromatic. Maybe she should be green or blue. But seeing a few more red heros on pvp will be like a cool thing.
Rarity Rare or Epic i guess, to be honest i dont know.
In board she may be 2 squares horizontal

anything you like

Her skill: Mass Enfeeble: enemy basic units become 4/4.
Wow wow wow wow hold it there pal, this mean if some unit is healed like 107/5 will become 4/4? Answer is YES. This may be overpower, to be honest i need help thinking this out. Original idea was something like 1/1 but that would be overpower and 1/5 would be really overpowerd, 5/5 may do her useless (i supose), So i decided 4/4 may be a bit more balanced.

Her gauge.....it should be like 70 and going down at leveling her up.

But i believe her gauge and her colour must be DIRECTLY tied to the debuff amount (x/x)

Is something its a bit confusing, just ask.

Hope you like the idea


10-25-2016, 04:41 PM
I don't have full hero but some kind of abilities that are interesting (BC - battlecry or might be deathrattle, P - passive):
- BC or DR: for next turn you cannot lose game
- BC: unfreeze all your units and heroes
- kind of hero with really, really good stats, but with DR : you lose the game
- BC: in next turn units cannot be buffed
- BC: destroys himself and random enemy hero (kamikaze style)
- BC; deals damage to you and enemy player
- P: for each X damage you deal you gain X life (like for 5 dmg you gain 1 life)
- BC: you change control of this hero with random enemy hero
- P: at the start of your turn gain X life
- BC: until your next turn heroes cannot be used
- BC: deal damage to random hero (even yours including himself)

Just some examples.

10-26-2016, 09:44 PM
I will post a few more ideas today.
The first 3 heroes are like some dudes from the rat king after event.

Fumi the Smoker
She/He is a RAT. Must be dressed like a ninja (full body), only part we see is Its tail, eyes and hands. It will be standing (if posible) Holding 2 Smoke Bombs (http://vignette2.wikia.nocookie.net/ninjagaiden/images/1/1a/NG1_Icon_Smoke_Bomb.png/revision/latest?cb=20130718171810) (like that but less asian, just a ball with tiny smoke leaking). Should have a dagger or something sharp on the belt.

A Red Hero.
Rarity i suggest is Common.

She/He is supposed to be blind and be faimily related with Dawn. Fill other with w/e.

Skill: Smoke Bomb: A 3x3square of smoke is throwed on enemy field. for 3 turns //Smoke squares are like erys squares exept they do not damage and enemy CANT see what is inside. He may move anything inside and (if lucky) can make a combo inside. Heroes inside smoke screen does not recieve any particular change, just you can see them but if you spam tap on the cloud you can trigger it if its with full gauge. TLDR: Smoke only prevents visual strategy. Explanation image (http://i.imgur.com/4rlsw0m.jpg)
Smoke stays on field till end of turn duration, does not affect if Fumi is dead or alive.

Battle Cry: Nope
Death Rattle: Nope
Pasive: Nothing

Gauge: 50

The voice of summoning would be nice if says something like: "You Can't Fight What You Can't See..." And you know what would be REALLY COOL? If the voice is in stereo like "you cant fight" on left and "what you cant see" on right. could be really good on headphones.

Dawn the Venomist
A Green Hero (not sure about this colour actually)
He is a rat, dressed like an rpg thief (http://bottega.avalonceltic.com/rep_immagini/prod/costume_ladro_2.jpg) but holding at least 1 dagger like this (http://4.bp.blogspot.com/-rXbuxta4Ptc/VduAN3iYu9I/AAAAAAAAHtU/kS9UKXDXDpo/s1600/7c6efd7b84e32504420eb5948afe640e.jpg) (or like Hirus dagger) with the edge or point with some liquid colour (poiting its embedded with poison).
Rarity: Common. or Rare

Anything you want but would be nice if he is Fumi's Brother.

Skill:Blinding Poison: 2 random enemy heroes got blinded for 5 turns or till enemy hero Cast. Does not stack..// Blind:50% chance of failing when casting a skill. This mean you got blinded with Konil and you cast you may > normally cast skill or >fail to cast skill (your gauge got to 0)

Battle Cry: Nope
Death Rattle: Nope
Pasive: Nothing

Gauge: 60

The voice of summoning would be nice if says something like: "You Can't Fight What You Can't See..." And you know what would be REALLY COOL? If the voice is in stereo like "you cant fight" on left and "what you cant see" on right. could be really good on headphones.

Spidey the Poacher
Another Rat. Hes the last of 3 rat heroes i got in mind for now. He holds a rope net (https://www.google.com.ar/search?q=rpg+spearer&safe=active&client=firefox-b-ab&biw=1920&bih=1008&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjZg7fJmfnPAhVQ0GMKHQdgDmgQ_AUIBigB#safe =active&tbm=isch&q=rope+net) with one hand and a wooden spear (https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcSBaBwGufhzPdPIbd1xXeOdthB770K0o AWMOY34Pj_-81PyA5tKfg) on the another hand.

I dont know what colour he must be. For now most CC is blue but another colour for cc should be nice. I would like to see him as a red or yellow hero. But this can be discussed ofcs.
Rarity: Rare Hero.

Part of the gang of the last 2 rats. He must not be familiy related with Fumi/Dawn. Anything you want for other.

Skill: Cath you!:Throw 6 net to random enemy units for 2 turns. // Units (or heroes) hit by the net becomes Webbed. Webbed enemy units cannot be used on combos. Heroes hold on the web may cast if gauge is full. Webbed units are stuck on the board for gravity fall like frozen status. Webbed units may be moved but will consume 2turns instead of one.

Battle Cry: Nope
Death Rattle: Nope
Pasive: Nothing

Gauge: 60

Enough of rats for now.

Sol the Son Time
He is suposed to be a child or something young like Liu. He may be a sand fox (https://en.wikipedia.org/wiki/R%C3%BCppell%27s_fox). Would be nice to see he dressed like an egiptian dude or something like that. He should be holding in its head (its forehead like resting it) this mask (https://img0.etsystatic.com/000/2/6305807/il_fullxfull.292511308.jpg). He must not wear it. Why not wear it? Easy he have some Sun tatoo(or another fur colour) bellow his left eye.
A Green hero.
Rarity: Common.

He is an aplyied student of the Temple of Time. He is Luna's twin brother. Anything else you want.

Skill: Time Flies!:Increase the activation skill of summoned allied heroes. // Its a low buff like 3%/6%/9%/12%/15%/18% going up after 2 levels.
This buff stacks. This buff get neglected if Sun dies.

BattleCry: nope
Deathrattle: Decrease the activation speed of summoned enemy heroes till the end of the match. // The lowered speed will be directly proportional to the buff level speed from skill.(for example if he is killed and he is lvl 9 the enemy heroes will get a -12% speed)
Pasive: Tic Toc. After 5 minutes of beign sumoned he will trigger a dialogue: "tic-toc-tic-toc..." //(yeah this one stupid idea but i think it will be cute)

Gauge: 50

Luna the Daughter of Time
Se is suposed to be a child or something young like Liu. She may be a sand fox (https://en.wikipedia.org/wiki/R%C3%BCppell%27s_fox). Would be nice to see her dressed like an egiptian girl or something like that. She should be holding in its head (its forehead like resting it) this mask (https://s-media-cache-ak0.pinimg.com/236x/6f/6e/3b/6f6e3bb38b3361b08b11212508f1c91d.jpg). She must not wear it. Why not wear it? Easy she have some Moon tatoo(or another fur colour) bellow her right eye.
A blue hero.
Rarity: Common.

She is an aplyied student of the Temple of Time. She is Sol's twin sister (pst she is older, second on born). Anything else you want.

Skill: The Slow March: Decrease the activation speed of enemy summoned heroes. // Its a low debuff like 3%/6%/9%/12%/15%/18% going up after 2 levels.
This debuff stacks. This debuff get neglected if Luna dies.

BattleCry: nope
Deathrattle: Increase the activation speed of summoned ally heroes till the end of the match. // The buffed speed will be directly proportional to the debuff level speed from skill.(for example if she is killed and she is lvl 9 the allied heroes will get a 12% speed)
Pasive: Tic Toc. After 5 minutes of beign sumoned she will trigger a dialogue: "tic-toc-tic-toc..." //(yeah this one stupid idea but i think it will be cute)

Gauge: 50

Like i always say all of this can be discused, maybe i got carried by the idea and dont think the balance issues. All of this are just ideas, totally open to modifications.

Tomorrow (i guess) i will post 2 more heroes.

If something is a bit confusing just ask.
Hope you like this ideas


11-04-2016, 06:33 AM
Before saying anything i forgot to explain something about webbed status. This kind of status its a physical status, this means it cannot be dispelled (like for example with Nicolas spell).Webbed cannot be confused with rooted status. Root is a magical effect, this mean its a spell and can be dispelled. Webs are physical effect, this mean its an ability and cannot be dispelled.
Another thing to say, Nicolas should be able to remove Uku's poison.

Now back to the new heroes.

Adrien the Sly
He is a fox, typical fox (http://weknowyourdreams.com/images/fox/fox-04.jpg)(ignore the point image is a she) He should be dressed like a pirate but he is not. i just dont know how to call that clothes lol. Something like this (https://s-media-cache-ak0.pinimg.com/236x/a5/27/58/a5275871717d3bbc5d05b94c2302d5dc.jpg). Must have some knife or dagger visible.

He should be a red colour hero.
His rarity should be RARE.

He is a hidden member of The Forest Charmers. Even if he does not play any instrument he is one of the crucial members of the Chaos Company. Deceiving the folks of the town the company is visiting, he gathers the people around the bards, playing his role of a rich person or a powerful Noble.
When the folks are occupied watching the musicians, Adrien softly and quietly grab the "taxes" for the show to unaware townies.

Skill:Spell Thief:Steal a random enemy ability and lower it cost. Stolen ability becomes Adrien's ability till end of match. New ability got Cast right after being stolen // well there is not much to explain, it basically steals a random enemy skill. For example if there is a Gwen, a Hiru, a Drall and a Kishu he may steal the ability of any of them, this mean next turn he may have Drall blow, Kishu heal, Gwen ice rain or Konil ray, just one of them till the end of match. Stolen Enemy Hero does not loss it skill.
Adrien colour becomes spell colour. Leveling Adrien lowers the new spell cost. Leveling him up may be -5%/-5%/-10%/-10%/-15%/-15%, etc. This mean if a lvl 1 Adrien steals a Hiru ability, Adrien's (new ability)gauge will be 33 ([35-(35*5/100)]=33.25).
Stolen ability maintain its level.
BattleCry: Troops around this hero will change its colour for a random one.(troops are never same as hero)
Passive: Role Play: Change Adrien's Colour and Gauge same as stolen victim.(Gauge become modified based on Adrien's level).
Something really really really cool about this passive should be if his cast dialogue would be the same dialogue as the stoled ability, but with Adrien's voice (like dodge this when stoled a torr or a drall ability).

Primary Gauge should be 50 i guess. its a joker hero.

If anything is confusing about this just ask

Hope you like my ideas,


11-04-2016, 06:29 PM
Continuing yesterday post:

Windsailor the Cleric
He is a lion, should be dressed like this (https://s-media-cache-ak0.pinimg.com/564x/fa/0d/74/fa0d74c8b0fa76ff61ddd335b9b5b82f.jpg). but remove hammer and add more white cloaks.

Colour should be Blue or Green.
Rarity may be common.

holly path stuff.

Skill: Protective Light: On a cross area, alied heroes cannot recieve any damage.(aka inmunity) for 3 turns. After cast, he cannot be moved till area fades out // Lets explain this out: when he cast his skill a + of light draws on board depending on windsailor position. This area should be the same lenght as hero, i though about he being a 1 square hero, so it should be a 1square line horizontal and vertical.The square where Windsailor is placed have no area of inmunity. Inside this area, allied heroes cannot be damaged, but if the hero is hit it can be moved (gravity works the same for inmune heroes -except windsailor-) To be inmune allied hero should be enterily covered by area. Enemy skills may target inmune heroes despite they would not do damage. Inmune heroes act normal, except they cannot lost hp. Inmune heroes can be healed. (Its really important to not be mistaken inmunity as Stasis.) The area stays for 3 turns on field. Field disapear if windsailor is silenced, frozen or death.. Gauge will go to 0 when the cast ends (for interruption by time or status).

BattleCry: Powerful Faith: Become Inmune till the end of next enemy turn.
Deathrattle: Nothing
Passive: Steadly: This heroe cannot be moved by enemy damage. // I must point the hero cannot be moved by user move neither if he is casting his skill.

Gauge: 60
Leveling him up just give him more hp.

This hero CAST it skill for 3 turns, this mean he is summoned and for 3 turns he is casting it skill. Gauge empty at the end of cast, he cannot refill gauge till cast is interrupted. Hero can be interrupted by status (like frozen). This hero cannot be moved by enemy damage, and cannot be moved by any medium when he is casting his skill. He is not affected by his inmunity area. Some Area explaining images here (http://i.imgur.com/bDom9aK.jpg), here (http://i.imgur.com/zI8lznK.jpg)and here (http://i.imgur.com/g4e5bTI.jpg).

Maleun the Artisan
He may be an arabian oryx (https://en.wikipedia.org/wiki/Arabian_oryx)(like Farmer npc) with clothes like this (https://s-media-cache-ak0.pinimg.com/736x/ac/f3/fb/acf3fb71601ab455cbf009c375d8af96.jpg).

He may be a Red hero.
He should be common or rare.

Born in a poor family he learned his father's office of jar crafting. He become a really good artisan as he was growing up, but even if he was a really good artisan his sales were really low. One day on the marketplace he encounter a weird old man who congratulated Maleun for his works.Maleun asked the old man to buy one of the jars and the man responsed: "Your work is exquisite,i can see you really put your life in each one of them" the old man smirked; "i will buy you one of your best jars and i will give you all gold you will need to live like an emperor for the rest of your life and i will aks you to keep that jar but..." the old man made a pause "if something happens to the jar it happens to you. If the jar shatters you will die". Maleun tought it was an stupid joke and started laughin to the old man, but the happiness shut down the moment gold started to flow from the old man's bag. From that day to today, Maleun cares for his jar like his own life.

Skill: Caring is living: Heals his Jar for 54hp
BattleCry: Precious treasure: Summons a magical Jar on a random position. Maleun heals itself for 5000hp.
Deattrattle: Shatters:no game effect could be nice to hear a crashing sound.
Passive:Blessed Curse: Everyturn Maleun heal or hurt itself to 5000hp. If Jar is no longer present he will do 5000hp to himself.

Jar : After beign cast the Jar will heal by 10 all alied heroes(and iteself) and alied user and will hit 15 to enemy heroes and enemy user every turn. Jar hp should be 450/1.
If Jar dies, Maleun dies next turn. Jar cannot be frozen or silenced or any status. Jar can be moved.
Leveling Maleun only gives more hp to his summoning.

Maleun will be the first summoner unit (i guess), he grants inmunity till invocation is dead. Death pasive should be on jar and on hero (just in case maleun got frozen and jar dies, to prevent bug). Only way to kill Maleun is killing the Jar. Maleun will not have 5000/5000 hp, his damage hp will be like a normal hero, it may be something like 5000/250 after beign summoned.

Gauge: 70.

Khalim the Shaman
She should be turtle or a frog. Dress as your will.

Before continuing, this hero its based on Trall (http://hearthstone.gamepedia.com/Thrall)

She will be the first MULTICOLORED hero, also knowed as White or Grey hero.
Rarity must be Epic or Legendary.

earth and hippie stuff.

Skill Summon Totem: Will summon a totem based on the most used colour. //Lets explain this stuff. The idea is to create a hero with a skill variating on the color used. For this task her gauge will be really long and must be dividible for 4, +1 (gauge=[x/4]+1), it should be filled by the 4 colours and one of the four colours must be the most used to cast the spell. My idea is a gauge of 201 (or something like that), going down at leveling her up. (it will go down from 4 to 4). If her gauge is filled with mostly red, she will summon a red totem, if mostly blue she will summon a blue one, etc, etc.

Battlecry: none.
Deathrattle: Spiritual Bond: all active totems doubles it damage/heal/buff
Pasive; Spiritual Bond: 5% of damage taken by totems is healed to her

If she is mostly charged by red she will summon :
Fire Totem: each (allied user) turn a random enemy hero is hit by 25. Also red allied heroes get +2 on damage (like asaro passive)

If she is mostly charged by blue she will summon:
Water Totem: each (allied user) turn a random enemy hero get his gauge slowed till the end of enemy turn. Also blueallied heroes get +2 on damage (like asaro passive)

If she is mostly charged by green she will summon:
Earth Totem: each (allied user) turn a random allied hero is healed by 50. Also green allied heroes get +2 on damage (like asaro pasive)

If she is mostly charged by Yellow she will summon:
Air Totem: each (allied user) turn a random allied hero get his gauge speed up till the end of turn. Also yellow allied heroes get +2 on damage (like asaro pasive).

Summons may stack. All totems may be 100/1 or 150/1

Gauge: 201 and going down at leveling up.

Resume: She will summon a different totem based on her gauge filling. Totem have different abilities. Totems may be healed and may me moved.

inb4 devs hate this hero

If anything its confusing just ask
I hope you like my ideas


11-05-2016, 06:44 AM
Khalim the Shaman
[ ...]

I must say a thing about this:
Khalim summoned totems are randomly placed on board (just like Jar). Also when i said totems may stack i was meaning multiple totems of the same colour may be present, NOT to be literally stacking on place.

Baozha the CraterMaker™
He should be a Lemming (https://en.wikipedia.org/wiki/Lemming) or some roedent animal. He should be dressed like this (https://s-media-cache-ak0.pinimg.com/736x/1a/d8/3d/1ad83d2c2fe567b2f914b3540feb427a.jpg). Should be holding some bombs or dinamite in both hands. Also his face should be like the typical explosion face from cartoons, but happy and totally crazy. Like this (http://static.tvtropes.org/pmwiki/pub/images/bugs-bunny-explosion_4056.jpg) but insanily happy.

Colour: Red hero.
Rarity: Rare, Epic or Legendary. I personally think he should be rare, but your call guys.

w/e. kaboom

Skill: Knowledge is Powder; Baozha hurt himself and adds maximum life to his life pool . // Lets explain this out: troop life is the number on the left of the "/", its the active troop life. Life pool is the maximum hp of a troop, its the damage done to the user; are the numbers on the right of the /. For example Normal troops have [active life-> 5 / 5 <- Life pool].

He should remove 30hp from active life and add 50hp to life pool.

Battlecry: Arm and Ready: Heal himself for 450hp and adds 900hp to the life pool. // This mean, on summoning he sould be at least 500/900
Passive: Second Thoughts: At the end of each allied turn he heals himself for 20hp.
DeathRattle: Controled Explosion: Death damage is done to your enemy instead of you. // So if he dies he should hit your enemy for the Baozha life pool ( 00 / XXX< this number)

Gauge: 36

Leveling him up will actually lower his hp.

Resume.The idea of this hero is to be a suicidal hero. Its suposed die fast to nuke the enemy hp. Even if his card stats should be for example "150/150" on lvl 1, on board summoning he becomes 600/1050. When hero dies you (probably) instanty win the game. BE AWARE if he is frozen or silenced he cannot trigger a deathrattle. This mean if he dies when frozen or silenced you will recive all damage from hp pool!!

The next heroe was originaly created by our telegram friend Xerks!

Clevior the Seer
He may be a Skunk. Pick the animal you want. Should be dressed with robes and have some Orb or shiny stone.
Hero colour should be Blue (we can change this out)
Rarity may be common or rare.

fill with anithing you want

Skill: Good Omens: Activate units on his row // Should be the same as Rokus skill but horizontal instead of vertical.

BattleCry: Foretold: Reveals enemy benched heroes till end of game // You can see what heroes does the enemy have on his bench.
Passive: Saw it coming: Damage taken by this heroe is reduced // Something like 9%
Deathrattle: None

Gauge: 51

Leveling this heroe up will upgrade damage from skill.

11-15-2016, 02:21 AM
Mouflon/Big Horn Sheep
Adopted brother of Erys

two horizontal row hero
Activates units in both his rows and causes one row knockback to any heroes in his path. If knockback isn't possible(heroes in back row), then damage amplified 1.5x.

Growing up with Erys, he was always the smaller one and was bullied, but he trained every day and ate constantly.
Each day, he would go outside and beat his head against the mountain, to relieve frustration. One day, the mountain moved. He had grown so strong, he could literally move mountains.

Yama proves a great counter to Erys, as he can push him out of position and defend his allies.
Deathrattle: dazes enemy heroes for one turn(unable to attack).

11-15-2016, 11:26 PM
I have a few ideas for some powers. If you like, then please assign them to whatever characters.

Mana Drain: Common version - Drain x mana from an opponents random creature.
Rare version - Drain x mana from all opponents creatures.
Epic version - Drain x mana from all opponents creatures AND restore to your creatures (colors accordingly if applicable).

Tombstone: Common: Drop two, two square, tombstones anywhere on the board. 100hp each (Would act as a shield)
Rare or Epic: Drop one four square tomstone anywhere on the board. When destroyed, it sprays four fireballs at your opponents board that burn for 50 each.

Copy Cat: Randomly copy one of your opponents abilities. (Targeted ability would only be selected once, then it would reset next time primal gauge is filled, then another random ability would be copied.


Hope this helps! Please let us know directly if you pick one of our ideas! Keep up the good work!

11-16-2016, 08:49 AM
I like your ideas guys :3 hope the devs can do some stuff with all of our post!
@Hnng, i had similar ideas on the past, look It÷, Oh'ta and Adrien maybe you can improve them! :)

Lets post another heroes.

Rah'Nok the Nigromant
He should be a rat with some horrible skin disease, like leper or something like that.
A red hero.
Rarity may be Rare

//fill with anything you want

Skill: Zombification: A random enemy hero becomes "Zombie" for 3 turns. Prioritize healers units. Heal that enemy for 36 . // Zombie status : A zombie unit has increased healing done and recived by 50%, Healing becomes damage. This mean, a lvl 1 zombie'ed Kishu will hit all the board for 7 ( [5+(5*50/100)]=7.5 ) . A lvl 1 zombie Roku for example, would hit his column for 3 before activating them. ( [2+(2*50*100)]=3 ). A Zombie Cipa´ would hit the user for 195 damage. ( [130+(130*50/100)]=195 )
A non-healer unit like Torr will have his skill working normally but he will recive damage instead of healing if targeted for a healer unit. For example, a lvl 1 zombie Torr placed on center and healed by a lvl 1 Mori will take 36 damage. ( [24+(24*50/100)]=36 ).
Zombie units will recieve (non-heal)damage normally. This status may not stack, if same hero is targeted twice before 3 turns, it will only refresh the debuff. A zombie unit "healed"(damaged) by another zombie unit, will still recieve x1.5 damage, not x2.25 damage. %50 buff do not stack.
Zombie status may be dispelled. Healing buff disapears with the negative status, they are linked.

Battlecry: N/a
Deatrattle: N/a
Pasive: This unit is affected by zombie status till he dies. This status cannot be dispelled. // Note here, this unit can be healed if frozen or silenced..

Gauge: 65

Sumodin the Rift Walker
It would be really cool if he is the same animal as the dude who opens the chest on the city (http://i.imgur.com/oB1m4vL.png) (is he a Chinchilla (https://en.wikipedia.org/wiki/Chinchilla)?). He should be dressed with a turbant or some clotes, like the bad dudes from prince of persia (http://sharing.abcactionnews.com/sharescnn/photo/2015/01/07/Prince1_1420662868964_12268705_ver1.0_640_480.jpg) He should have some lightblue halo or something like energy.

He should be a Blue or Yellow Hero (it will not really matter, as you will see).
Rarity may be Common or Rare.

We can link him with the Temple of Time

Skill: Phase Walk: Sumodin and the first hero on his column will be send to another reality till the end of enemy turn. // Well, this may be a bit hard to explain. Sumodin and the targeted hero will become Phased. Units with this status will be on game and will not. Enemy hits will ignore hero obstacule (like there is nothing), but basic units will ignore that place, like there IS something (this mean, units cannot spawn on the same place a phased hero is). I will add some explanation images bellow. Phased heroes cannot be targeted by any type of skill, damage, heal, direct damage or direct heal. Phased heroes are unable to cast skill, unable to move, unable to recieve damage or heal, and unable to fill its gauge. Cannot be dispelled. These units will be literally in another dimension till the end of the enemy next turn..
This skill will work as Horis skill: Does not matter if you place Sumodin on first row or last row, he will Phase him and another hero on his same column. He cannot cast if there is no hero in front.. He may target Allied Heroes or Enemy Heroes.

Some explanation images, i hope this help you out to understand if im not explaining well: Image 1 (http://i.imgur.com/mcFj5kG.jpg) - Image 2 (http://i.imgur.com/AXw8MAu.jpg) - Image 3 (http://i.imgur.com/RzblAgL.jpg)

BattleCry: N/a
Deathrattle: N/a
Pasive: Wrong Dimension: Sumodin have 25% of maintain his colour after a phase walk end. His colour may change with equally same odds // This mean, after he ends the Phase Walk, he has a 25%chace of beign a red hero, 25% chance to be a green hero, 25% chance to be a blue hero, 25% chance to be a Yellow hero.

Gauge: 50

Scratch the headhunter
He should be a Cat, striped if can. Some scars and badass stuff.
He may also not be a cat and be the rabbit from the dailies (i dont know his name tho)

Colour; Red hero.
Rarity: Common.

bla bla bla, Mont he'em rato, Fi' a mont, Fi'rah!, Ahgo 'prir, Fi'ir!, Tothi?, etc (http://dota2.gamepedia.com/Bounty_Hunter/Responses)

Skill: Bounty!: Scratch marks the enemy with most life pool. Marked enemy now holds a bounty on his head. Marked enemy has damage increased by 5% // If same hero is marked, it refresh the cooldown. Cannot be two marked enemy heroes at the same time. If somehow two enemy heroes have the same life pool, Scratch will mark one randomly and then mantain the mark if cast before the mark disapear. Cannot be dispelled. Mark mantains even if Scratch is dead. (only will do the 5%damage plus, not the stuff of Scratch pasive)

Battlecry: N/a
Deathrattle; N/a
Passive: Rewards!: If a marked enemy dies, half of the marked enemy life pool is healed to allied user. Enemy life pool is done x2 to the enemy user. // Lets refresh. Life pool is the life an unit has on the right side of the / ( health >100 / 100 <life pool). Now, if a marked enemy dies the life pool of the enemy hero is going to heal your commander bar, and its going to hit twice to the enemy commander bar. Lets make an example: Lets supose a lvl 1 Huron is marked and, dies between 4 turns. He will heal you (user) for 122, and will hit the enemy (user) for 488.

Gauge: 72

Remember, all of these ideas may be changed if you want, the numbers, the names, the colours the gauges, all!

I hope you like my ideas, if something its a little confusing just ask!

11-26-2016, 04:07 AM
I know y'all are probably getting sick of new heroes, but hear me out.

I think a really good idea for a new hero's ability would be to nullify all previous buffs by heroes. This means if the heroes activation speed has been boosted, it will be reset to normal. If their resistance had been boosted, it will be reset to normal. All negative effects on your heroes would also be cleared. Perhaps even reset enemy heroes HP to their base HP if they had HP buffs through another hero.

You could have this hero also do a small amount of damage to the enemy commander, but that might make it over the top OP.

A hero like this would be a great counter to Rey, Tai, etc., but it might be too OP.

12-07-2016, 09:11 PM
Kiyak the Fainting Goat

Should look like a sorceror. I want him to be green or blue. Rarity level...common/rare

Description: Part of the Goats clan. Unable to compete with his bigger and stronger brothers/sisters, he dedicated his studies to sorcery.

Gauge: 60-ish?

Battlecry: Makes enemy heroes faint (the heroes are not frozen, they just can be moved but their ability cannot be activiated)
Ability: Mirror damage via tiles only. So basically any damage made by tile matching will be mirrored by the opponent. Does not affect heroes. Krys/Noren can deal 300 HP damage to you but it will not reflect in your opponent.

Just an idea because I feel like there isn't enough evil goats

12-15-2016, 08:57 AM


Walrus King

Should be muscular walrus w/ a crown of icecicles

3 space, vertical hero. 100 cost.

Passive: takes no damage from blue troops(even from activation), and all friendly blue troops have chance of freezing,

Power: charge all blue troops in front of him, including friendly and enemy.

lore TBD

Deathrattle: cryogenics. Player cannot be reduced below one health on the same turn Frys dies.

Aon Sutrisnom
12-16-2016, 08:47 AM
sorry i'm late :D
here my contribution :D i hope you like it :D

[K] BlueSky
12-16-2016, 06:10 PM
Love to see all these amazing suggestions, thank you Commanders !

12-17-2016, 06:58 AM
Guys these are great ideas!!! Keep it up ;)

Ill add to the thread a few more heroes:

Bingci the trapper.
She should be an artic fox (https://en.wikipedia.org/wiki/Arctic_fox). She may be dressed with heavy clothes, like Borg or Missar.
She will be a Green or BlueHero.
Her rarity... i was thinking on Common.

She is a really good hunter fillthisplz

Skill: Sharpen: She adds +30 to spikes final damage. Stacks. //Nothing to say here, every time she cast, the spikes do +30 damage.

Battlecry: She fills the enemy Board with Ice Spikes . Her gauge is increased by 300% . //Spikes do 5 damage to enemy Heroes everytime they are summoned on board or they are moved.Does not affect normal units. The damage is done to heroes everytime they are moved (by normal movement or by skill). Spikes do not dissapear on hero death.

Passive: N/a

Deathrattle: N/a

Gauge:15 mana // In theory, after battle cry her skill should be casted after charging 45mana.
She should be 1 square.

Resume: The idea of this hero is to be placed ASAP in board to poke enemy heroes when are summoned. She will hurt enemies placed on board and the ones moved on board. Her Spikes DO NOT hurt normal units. She may be a nice combo with Nara, Hembala or Wan and Xiao. If she dies her traps stays on board till end of match.

Keikaruma the Swamp Champion
He is a Cocodrile, badass. Not armor at all, just loincloth or some pants. He should have a weapon like this (http://i42.tinypic.com/ouqt0z.jpg) and a mallet like this (http://seasonsusainc.com/QC/images/products/13693-lg.png). He must be strong like Drall.

He must be a Green Hero, and his rarity may be Common or Rare.

Something but must be from same place than Nara.

Skill: Empowered Ricochet: Keikaruma will strike all the active enemy heroes based on his actual HP. Catching recoil will hit Keikaruma too. //Keikaruma will damage all active enemy heroes with a damage equal to the 60% of his hp. Damage is divided between all active enemy heroes. Keikaruma will loss 10% of his actual hp after casting the skill. This means, if he has 300hp he will do: [ (300*60/100) / Number of enemy heroes ]. If, in this case, there is 4 active enemies he will do 45 to each. If 3 enemy heroes, 60 to each, if 2 90 to each and if only hero he will do 180damage. Also, he will recieve 30damage for recoil (in this case).

Battlecry: Heal himself for 100hp

Passive: Reckless: This unit cannot be affected by defensive buffs. Incoming Heal reduced by 3% // This means, Keikaruma may be healed but he cannot be buffed by defensive stats (like rey, or Tai).

He should have 2 squares horizontal and he should have inital hp like 200.

Gauge: 60.

Resume:This hero will be really strong if he is healed. More hp he have, the most damage he will do. In other hand, if he is injured his damage will be really low, specially if 4 heros on board. To avoid beign op i believe ignoring defensive buffs may do him killeable. He may be a good combo with Mirga or Styr.

I hope you like this ideas, if there is something you dont understand or is confusing just ask.
Any of numbers/colours/rarities may be discussed and changed.

Prabu Farel Siliwangi
12-26-2016, 08:43 AM
My japanese heroes
Animal:Zebra(in his pre evolution form he wears a traditional kimono,in his post evolution form he wears a shogun/samurai armor and his eyes glowing red and his pupils are missing).he carries 2 cursed katana
Unlocked at:Exclusive hero from Japanese dungeon
Summoning cost:115
Cursed katanas strike:Launch deadly attacks at 2 lane within range(Damage:150X12).similar to Souhel's attack
Battle cry:Removes all positive effects from enemy heroes(such as shield and damage boost)
Death rattle:Kills a random enemy hero or launch a deadly attack at enemy player
Passive:Weaken enemy heroes' power
Story:Zamusai was one of the most dangerous and mysterious samurai in far east.Not much known about his past,but anybody who heard his name shall consumed by fear.After the attack of the forces of underworld who desroyed his homeland,he become a traveler and lead a group of some rebels
Summoning quote:Prepare to meet your demisehttps://scontent-sit4-1.xx.fbcdn.net/v/t1.0-9/15319088_632213123633608_2748094335683262264_n.jpg ?oh=1445298e64e5a419e394d6a30d0ac67d&oe=58FC610F

01-09-2017, 01:50 PM
I'm just doing some of these for fun and in hopes of firing up other's imaginations.

First here, we meet the A'mole twins. Sons to their famous father, Wak A'mole. They seek revenge for their father's torture and are best played together, although not entirely necessary.

Zak A'mole
Rare: 1 space hero

Should be a mole with thick glasses and a mallet raised above his head and headlamp on, facing slightly right.

Activation cost: 50
base health: 100
Power: Whack back
Pops up on opponents side and whacks 5 random spots for 25 dmg each. Enemy heroes that are hit are sent back to opponents hand and units are destroyed. All spots hit create a mole hill, making the spot unusable for 1 round(no units can fall in these spots and no heroes can be placed.
Jak A'mole
Rare: 1 slot hero
Should be the same as Zak'a, but facing left and a pickaxe, instead of a hammer and d maybe holding a cherry bomb in the other hand.

Activation cost: 50
base health: 100
Battlecry: Cherry bomb.
Sends a random bomb through each of Zack'a's mole hills, dealing 25 damage to each spot surrounding each hill.

Power: Unwhackable
Deheal enemy units -15 in a row directly in front of him.

Next up is the legendary Kangaroo, who has no qualms about hitting you down unda.

Legendary: 2 slot vertical.
Lubber Kang

Kangaroo with a black eye, an angry look and fists up, clad in boxing gloves.

Activation: 85
base health: 300

Battlecry: Sucker punch
Punches a random unplayed enemy hero for 100 dmg, knocking them to a random spot on their board and deactivates their battlecry. (simply negated if none are unplayed.).

Power: rope a dope.
When activated, takes only 50% of the next enemy hero attack. and increases their activation cost by 10. (both stats go up when leveled.).

Lubber Kang is the perfect guy to have in your corner against bides( oponents who like to hold their heroes back until later in the game).

01-23-2017, 07:40 AM
Name: Spyke
Race: young wolf
Color: yellow
Type: control & assist. Takes 2 horizontal tiles.
Gauge: around 65
Hp: base hp is 200

Active: restore the amount of hp equaling 30% of its own maximum hp to both a random ally and the commander. Each target receives 15% of the healing effect.
Warcry: remove one buff from a random enemy and place it on a random ally. No enemy buffs present the warcry is of no use.
Deathrattle: remve one debuff from a random ally and place it on a random enemy. No debuffs on allies the deathrattle is of no use.

How do you think about him/her;)

01-23-2017, 10:08 AM
A tad bit overpowered don't you think?

01-23-2017, 06:21 PM
hey its actually a nice idea, iguess the avcive power its a bit op, but it could be a nice hero if we modify the numbers

01-23-2017, 07:51 PM
Name: Spyke
Gauge: around 65
Hp: base hp is 200

Active: restore the amount of hp equaling 30% of its own maximum hp to both a random ally and the commander. Each target receives 15% of the healing effect.

Why is the active power OP?

Now maybe I am misunderstanding the whole thing but here is my understanding...

I thought that maximum HP means the wolf's HP which is 200 (max at level 1). So 30% of that is a measly 60HP. Further to that each target receives 15% of the healing effect. That means 30HP to commander and 30HP to a random hero.

01-24-2017, 04:24 AM
If this is the case, I agree with Meo. He doesn't seem overpowered, but rather underpowered. But if we take into account the fact that leveling up increases the heroe's max hp and reduces activation cost, he seems pretty fair in my opinion.

01-24-2017, 06:54 AM
Yes Meo understands my design correctly. The numbers are open to modification. And personally I like his/her wc and dr more;)

02-15-2017, 05:38 AM
Lets add a few more heroes.

Ill start with a really awesome hero idea our friend Kinghty told us on the telegram chat.

Zoahk the Telekinetic .
She may be a mouse, a squirrel or a cat. Dessed with robes and magician stuff. Eyes may be glowing.
She must be a green or blue hero.
Her rarity should be normal or rare .

Zoahk was born on the hot land of mount Oros. She had a really tought life, she was small like a flea and weak as a leaf. But when some element laks other grows; her intelligence and will are beyond limits. Born in the land of mages and sages, Zoah learned the great ability of telekinesis, and people says her power is trully strong.

Ability:Telekinesis: She pulls a random enemy hero to a board zone. Battlecry neglected. Deals 40 ~ 75 damage. //Explanation: On summon she will have a 3x3 square in front of her (like Ery's zone). A random enenmy will drop on that 3x3 square. The enemy hero may be (and priority will be) a benched hero The enemy hero cannot cast its battlecry. If no enemy heroes are benched pull a random hero from board to that zone and damage will be 40. If are both variables like 2 benched hero and 2 board heros she will priorize benched ones.A benched pulled hero will take 75 damage Cannot pull heroes to an already filled zone.

Battlecry: N/a
Deathrattle: N/a
Passive: N/a

Gauge: 55.

Leveling her up will increase damage done.

I believe this may be a really nerf for long bar enemies, or otk teams.

Thanks for the sugestion Knight!


Elir the Fool

He may be a hyena but can be almost any animal. Would be nice to be mamal and if posible canine. Dressed like W/E you like BUT it should have at least one of thes things: only 1 arm and he is holding an axe / sword / morningstar (http://static.giantbomb.com/uploads/scale_small/0/1992/1201795-morningstar.jpg)(ill like to be this weapon) by the harmfull side, Aka grabing the sword by the metal isntead of the handler,or the morning star by the spiky ball.

He should be a Green Hero.
Im not sure what rarity should he have.

Feel free to fill with anything you like. But he wants to die so hard.

Skill: Martyrize: Select an enemy and copy 100% its stats. Both enemy and Elir die. // He will drop on board and have a slection zone like karg (with one tile). He will copy all stats of the enemy, this mean actual life and more important life pool. Damage cannot be neglected by heal or resistence. Leveling him up would lower the stats copied. (for example, we can do a level max Elir only copy 75% of stats). If this was not clear till now lets try an example. Lets asume the enemy player just placed a shiny and new lvl 9 Marrar with 451Hp pool. If you use a lvl 1 Elir on that Marrar: First Elir will copy the enemy Marrar stats, so he will have 451 of life pool; and then, both will die. Enemy will recieve a direct 451 damage and you too. If lvl max Elir is placed instead of lvl 1, enemy player will recieve 451 damage and you 338 (451*75/100=338 )]

BattleCry: N/a
Death rattle: N/a
Passive: N/a

Gauge :should be like 80


Okey, now lets try something a bit different. This hero was thinked to be used only for Gathering Gold OR PvP Event

He can be only and only used on pvp.

Meskar the Miner
An old mole with beard and stuff. Would be nice if he look like a dwarf (https://www.google.com.ar/search?q=dwarf&safe=active&client=firefox-b-ab&biw=1920&bih=1008&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiFuNHcnZHSAhWFGZAKHU9VCF0Q_AUIBigB).

Loves gold gems war and mining. Fell free to fill it. Also he may be from the ice mountains.

I will divide the hero here:

-If created like a hero we may use normally:
He should be epic
Colour should be blue

Skill: Bloody Aureate: Meskar will hit 4 random spots of the board for 50. For every unit killed he will gain 5 gold. For every hero killed he will be Gain 50 Gold. // I believe there is no much to explain here, he hits 4 random spaces, if empty nothing happens, if there is a normal unit and he kills it, he will gain 5 Gold. If there is a hero and he kills it, he will gain 50 Gold.
(Note, maybe we can change it for gold amount gain totally proportional to the enemy unit/hero hp pool)

Passive: Big Pockets: Meskar have the ability to carry gold with himself. Gold gain will be delivered only if battle is won.
Deathrattle:Golden Tomb: Lost half of gathered gold.

Gauge: 70.

-If we create the hero to be used on PvP event:
He should be Any
Colour should be blue . May be a White hero. White heroes use all colours to fill the gauge.

Skill: Bloody Aureate: Meskar will hit 4 random spots of the board for 50. For every unit killed he will gain +1 Diamond. For every hero killed he will be Gain +10 Diamond. // I believe there is no much to explain here, he hits 4 random spaces, if empty nothing happens, if there is a normal unit and he kills it, he will gain 1 Diamond. If there is a hero and he kills it, he will gain 10 Diamonds.

Passive: Big Pockets: Meskar have the ability to carry Diamonds with himself. Diamonds gain will be delivered only if battle is won.
Deathrattle:Golden Tomb: Lost half of gathered Diamonds.

Gauge: 70. IF is a white hero > Gauge: 200

PvP Event will be simple. You need to use the hero on your party. At the time limit (lets say, a weekend) the top X players with more Diamonds will get a reward. IZ PZ
(Note, you may change diamond for anything you like)

I know this hero will be really a problem for devs but i really wanted to share it out :P Also, i must remark Meskar can only be used on pvp (and we may even force to be ranked if used for gold)

Anyways, i hope you like these ideas, remember anything is open to change and discussion!


[K] BlueSky
02-15-2017, 11:02 AM
I'm mind blown :)

02-28-2017, 01:11 PM
New hero Name: Karuno
Animal: beaver female
Type: green
Activation speed: 96
Card type: epic
Health (lvl1): 121
Effect: brings activation bar of opponent heroes down to 0.
Warcry: floods enemy board dealing 10 dmg per square
Passive effect: cant be frozen
Lvl up bonus: extra health, activation speed decreases by 3 every lvl up, flood dmg increases by 2 every lvl up.

Desc: in the north of the forest of Theria, flows the coldest river of the forest, where the Beavers learn how to hide, build and flood. Karuno is the best at the what she does, easily able to flood any lake/river in minutes. When the area is raided by panthers, Karuno flooded the area and pushed the panthers into retreat. With the knowledge that the panthers have teamed up with the goats trying to kill every other group and clan in the forest, she travels south alone in hopes of finding the enemy unprepared.

02-28-2017, 01:23 PM
New hero name: Decipio
Animal: male weasel
Type: red
Card type: rare
Activation speed: 50
Health: 147
Effect: when activated, he comes off the field
Warcry: mimics a random effect from any of the enemy heroes, the effect is 10% stronger than that of the hero's normal effect.

Desc: Unlike every other weasel in the forest of Theria, Decipio wanted to learn magic. Having gone to the red panda's for training, he became the best mimicker in the forest. He can copy the attack of anyone and any thing! His 2 best friends, Wan & Xiao, helped him achieve his high level of knowledge, and now fights by their side, trying the best he can to protect his only friends in the realm.

03-05-2017, 02:41 AM
So, the first hero you listed,Zoahk, is basically the exact same as my hero Lubber Kang on the previous page, save that he puts tjem in a random spot.

02-01-2018, 12:17 AM
Okey lets revive an old thread with some new post :D

Diego the Shieldmaster
He must be an Opossum with a really big shield, almost like he is bearing it up with his back.

Its often said Opossums are the most coward creatures on Theria: "If you see a 'dead' opossum on the field, just kick it hard becouse its provably it is faking it" people use to say. Diego is the living proof that they are wrong. Since young he learned that a strong animal is not the biggest one or the one with the sharpest theet. A strong animal is the one who can endure all kind of atacks and still hold on the same place. Most of his friends can agree, when Diego holds on a place, not even the strongest animal on the forest can make him move. His friends do not know which is the hardest, if his shield or his faith, but most agree that is its head."

He should be a blue or green hero.
His rairty should be EPIC or RARE.

Lets introduce a new feature: Reflect and Invulneravility.


Ability:Hold the line: Until next (user)turn, Diego cannot be killed. /* Nothing to say here, he just will not take damage, like Sortans ability */

Passive:Reflect:All ability damage,are sent back to the casters. Target specific abilities are sent to him. He is inmune to all statuses. Pierce abilities do not pierce.He cannot be healed. /* Okey ill explain a bit here. Basically any (negative)skill done to him (directly or indirectly -aka aoes-) are reflected to the caster. Basically if this fella recieve damage from Torr, the damage recived will back to Torr(only the damage). This mean if Diego is in frontline and a Lvl 1 Torr cast his ability to Diego, he will not have a scratch but Torr will get 64damage. If Diego is on lastlane and Torr cast (asuming there is creeps on the field) Diego will not take damage but Torr will take 39damage (64-5x5).
Now lets asume an Erys made a fire field where Diego is. The initial damage will hit Erys, and next turns the burn damage wil hit Erys aswell. Remember, diego is inmune to all ability damage. About Pierce Damage: Horis for example hit all enemies on the columnfor the same amount of damage. Imagine, on the columnHoris is summoned Diego is in front and 3 heroes behind him: No damage will be made to the heroes but Horis will have his damage reflected.
And the last thing, target specific abilities like Falkar's and Uku's are always target to him (he is the enemy with the lowest and the highest life, always)

The only way to kill him is to make direct damage (kill it with combos)*/

Deathrattle: User lose 200hp (escales with level).

He should be a 1tile hero. His hp will be 10/10 on all levels. Leveling him up will increase DR damage and decrease gauge. Gauge:63.


Atzi the Jungle Priestess
She should be some panther (or colorful frog) dressed like jungle priestess but grimmy one. Some creepy mask or painting on her face will be nice.

Born in some jungle /*(or maybe the same island than Nara)*/, was considered the reincarnation of Atuka-zin. Since young she was taught the comunication with old spirits, good and evil ones, via blood sacrifices. She is the chief of her tribe and the only Priestess of the jungle /*(or island)*/. She uses the bloody tributes to both help her allies and destroy her enemies..

She should be a red or blue hero.
Her rarity should be LEGENDARY.

This hero will be a bit tricky.She is supossed to be summoned only over an already summoned ally hero. She will not be able to reach on board if there is no (user)hero on play. Ill start with her Battlecry:

Battlecry: Sacrifice: Sacrifice an allied hero and damage enemy player. User takes only half of damage from this battlecry. /* The idea is to summon this hero over another hero on the board. The hero will die to make place to Atzi; half of damage will be made to user but total damage will be made to enemy. Lets asume we have a lvl 10 Marrar(424hp) on our field; if we summon Atzi over him,Marrar will die (despite his actual hp) and will hurt enemy player for 424hp and user for 212hp. TLDR; Atzi is casted on a hero, that hero dies and make 50%damage to user and 100% damage to enemy player.*/

Ability:Siphon Life: Atzi steals life from the enemy and gives to user player. /*Damage done = Heal done. Start with 95damage at lvl 1.*/

Passive: Blood Rain: Every turn all enemy board lose 1hp.


She should be like 2 tiles horizontal and have a minimum of 81 of gauge.


"Rium the Scientist"
He must be a raccoon or a rabbit. He should have some steampunk stuff and hair like with static.

/* sorry*/

He should be a blue hero.
His rarity should be RARE or Common.

Introducing a new status: Shock similar to poison but with mana loss.


Ability:Shocking discovery: A random enemy gets Shocked for 3 turns. Can only target enemies on field. /* Shock does 25damage every turn and removes 5% of hero maximum gauge. Stack up to 2 times. */



Leveling him up increase damage but no mana removed.

Dalu the Slaver
Animal you choose, but would be nice some armadillo lizzard like Langu.

Her color should be red.
Rarity should be RARE or Common

Battlecry: N/a

Ability: Burning Chains: She root and burns all enemies on a lane for 3 turns./*lane depends on her position. As already was explained on this thread, root status works similar to frozen as a movement impediment status but enemies can cast normally (at difference with frozen). On this hero, rooted heroes also, take overtime damage. 40damage sounds fine.




That will be all for now. Remember these are just rought ideas, obviously all (from desing, name ability, etc etc) can be changed!

If something is a bit confusing dont be afraid of ask :D

Hope you like these ideas,