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View Full Version : [PL OFFICIAL] 15.02.18 Balance Update: Badger Power For The Win!



Le0ben
02-15-2018, 03:19 PM
https://scontent-cdg2-1.xx.fbcdn.net/v/t1.0-9/27858387_1820179548281798_7954946571468386587_n.jp g?oh=402506f346dfa5d75bcfdba6fb02b409&oe=5B263176

Here are the new balance changes for this update:


Mori

http://www.primal-legends.com/medias/heroes/s_mouse.png

Buff reduced from 12 for 8 targets to 11 for 8 targets.


Bane

http://www.primal-legends.com/medias/heroes/s_dog.png

Increased the number of random boost targets from 8 to 9


Skunkix

http://www.primal-legends.com/medias/heroes/s_badger_1.png

Reduced his overdrive activation value from 69 to 65



Nei-Li

http://www.primal-legends.com/medias/heroes/axolotl_1.png

Increased his health boost duration to other heroes from 6 turns to 8 turns


Tai

http://www.primal-legends.com/medias/heroes/badger.png

Increased the amount of health given to all heroes from 18 to 22


Stortan

http://www.primal-legends.com/medias/heroes/mammoth.png

Increased the resistance he gives to himself from 11 to 18%

Unregistered
02-15-2018, 06:23 PM
Saru is too OP, it gives 1 extra movement and his 3 explosive bananas cannot be moved and inflict massive damage, plus with his few required activation points and that extra move, can cut half the power of your heroes in one turn, either power reduction should not be cumulative or it must be reset after hero activation.

The same for poisonous effect heroes.

Saal got too many health points and if you are caught without heroes in the board you are pretty much done because it takes double effort to recovery such lost activation points