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  1. #1

    Lightbulb Live Balance Discussion [Season 13]


    This thread is for discussing Season 13's unbalanced heroes and reworking their design to fix the problems. Please post with your ideas, as well as, the problem and include why and how your proposed changes can solve the issues.

    When posting please try to be concise and use language we can all understand. Don't use this thread to whine and complain, use it instead to contribute to the conversation and help solve the problems

    February 27, 2017

    Latest Balance Update: http://forums.kobojo.com/showthread....ll=1#post67861

    Note: Lion and Phoenix League players always have their ELO reset back to 1100 at the end of each season.
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  2. #2
    (Main change for Hembala discussed in last season's thread)

    Hembala's gauge needs to be significantly increased.

  3. #3
    What does everyone think about limiting how long Kishu / Konil death rattle last for?

    I think it's much more balanced if the death rattle only lasts 2 turns rather than forever.

  4. #4
    Here's some changes I've had rolling around in my head for a few seasons that I think might *balance* heroes o.O

    Quote Originally Posted by gWorldz
    Borg
    +2 to buff/heal/damage

    Its a minor change and truly balances him compared to the other green healers, making him a choice for buff/heal/damage players instead of a last resort o.O

    Hembala
    Gauge to 89
    ---OR---
    Gauge to 75
    - no longer reduces activation gauge of targeted heroes o.O

    He's greatly overused in arena at the moment and dominates the matches. In constructed it comes down to whoever can drop him first and he is devastating, shutting down almost all offensive retaliations. Whether he kills before heroes get in play or kills when they do get in play because they have no health. His OPness is very apparent, if you don't agree spend a couple hours in arena, its no fun for anyone :\

    Missar
    Gauge to 65
    ---OR---
    Lower health slightly and make him work like Konil

    We all been saying this for several seasons, Missar just needs a little love ;-)

    Arpa
    Gauge to 72
    ---OR---
    +10% damage

    He's not really all that bad but he does need a minor tweak to really make him feel like an epic. Right now we do our best to make him work but no one really wants to have him on their team o.O

    Komeul
    Gauge to 50

    He's almost right just needs a minor adjustment to balance him and make him great instead of OP ;-)

    Waru
    +20% to War Cry

    He can really be a mess, I would like changes made to prevent him from targeting allied heroes but friends said he'd be OP with that change and I think I agree with them. The only thing I think that might make it work would be if when he targets allied heroes they receive an effect lice freezing or fire instead of direct damage ... in truth I would enjoy his bombs having effects added but think that's OP too, he does need a minor change to make him more appealing though and that's why I opt for the war cry increase ;-)

    Tali
    Gauge to 40
    ---OR---
    Double the damage

    The concept and design of Tali is great but she is easily the worst hero in the game at the moment. Compared to similar hero concepts she falls way below par and desperately needs some love applied. The suggestions for her useful and slightly more appealing but I fell she would need an additional adjustment with either tweak I'm just not sure what would be needed at this time. Another idea for her could be adding a boost to her ability, similar to how Banka boosts himself, let Tali boosts herself when she uses her ability or let her debuff targeted heroes like Saru's ability.
    Just some ideas, let me know what you think, what you agree or disagree with and what you feel I may have missed
    Last edited by gWorldz; 03-14-2017 at 04:25 AM.
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  5. #5
    @Waru section

    The war cry should be removed. His main health should just have the war cry added into it. I find Waru to be extremely OP when played correctly and this would result in a more punishing death.

  6. #6
    Quote Originally Posted by Knightified View Post
    @Waru section

    The war cry should be removed. His main health should just have the war cry added into it. I find Waru to be extremely OP when played correctly and this would result in a more punishing death.
    I admit when played correctly Waru can be a major pain but his current version isn't really wanted on most teams, only Banka teams benefit and even then his uses are limited. The reason the bonus health is in War Cry instead of just added in is to reduce damage received from his death. He's built like Karg or Pyk reduced health but bigger on the outside ;-)

    After all a hero that kills allied heroes should not hurt you much when he dies

    I'm not 100% sure about changes to Waru I just feel he needs something to make him more useful and appealing when in play and if he gets to stick around a little longer ... it really is a minor suggested boost, at level 7 that increase is only 14 health bring the War Cry boost up to 85 from 71 o.O
    Last edited by gWorldz; 03-14-2017 at 04:53 AM.
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  7. #7
    Quote Originally Posted by gWorldz View Post
    Here's some changes I've had rolling around in my head for a few seasons that I think might *balance* heroes o.O



    Just some ideas, let me know what you think, what you agree or disagree with and what you feel I may have missed
    Hembala no longer reduces activation cost squad!

  8. #8
    Quote Originally Posted by Jason Tek Chun Sheng View Post
    Hembala no longer reduces activation cost squad!
    Yes he does. 5 minutes ago just ran into a built team with Hembala and Saal.

  9. #9

    Post Healers

    I think all of the healers need 25% health nerf because if someone is using Full-Out Heal Deck, it's just unstoppable since the heroes keeps healing themselves and the entire battlefield

  10. #10
    Quote Originally Posted by Jason Tek Chun Sheng View Post
    I think all of the healers need 25% health nerf because if someone is using Full-Out Heal Deck, it's just unstoppable since the heroes keeps healing themselves and the entire battlefield
    If you have Stortan you could render them useless and hopefully you have some hero killers. Pyk would slow them down substantially.

    For all healer teams that are probably hiding behind one another hugging the walls a Horis/Nara/Mandra/Floyd would be deadly. Target seekers like Uku/Falkar/Ken-Uh/Hembala/Shura/Chasqa would be decent as well.

    Gwenn would be disruptive and if you activate Saru 2 or 3 times they become quite manageable.

  11. #11
    Community General Skunkix's Avatar
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    Any healer is usually stoped by reds heroes or fire / freeze
    "Great heroes carry the journey's burdens, not on their shoulders, but in their hearts."

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