
Originally Posted by
Kenneth Pocaigue
From what I understand... Credit generation is pretty much constant throughout all types of compounds.. the only difference is the time constraints.. For saber/cyber/necro compounds, the max is 9k credits but realistically.. the max is indefinite so long as you are around to collect when they are full. You get these compounds earlier in the game when you are getting the hang of things and playing more and more to get better.. Notice that Necro/Cyber/Saber breeding times are significantly shorter than Zoomorph/Galactic/Mythics? the further into the game you get.. the longer the wait times for breeding and incubation of advanced mutants.. because these times are so long, and the exp curve rises a lot higher than what 50 campaign passes can get you... you end up spending less time playing and more time doing something else.. this is probably intentional.. to ensure that people aren't wasting their lives sitting at their computers playing facebook games.. Because of the casual nature of the middle fame/evo tiers.. the compounds hold more credits, allowing the player to step away while they wait for thier advanced mutants to come out of the breed or incubation chambers.. and still be able to acquire a relative amount of credits provided they have mutants in their advanced compounds.. All mutants outside of Bankers generate credits at the same speed.. provided they are at the same level of course.. the only difference a compound makes in credit generation is simply the player's dedication to the game. Having a full rooftop of Saber/cyber/necro compounds with max level occupants will generate the same amount of credits as Full mythic compounds over the same amount of time.. The increase in Credit storage would definitely be nice.. but isn't really necessary and doesn't impact your mutant choices.. I used to think that it did.. but really.... it doesn't..