
Originally Posted by
Dan Caskey
Please consider limiting them to maybe 1 every two to three weeks, allowing player to catch up but only very slowly. At one per 3 weeks you would take over 2 months to get the 3 initial ones you would currently be offering but allow loyal player to eventually compete with some power houses.
I know you only look at it from the greed point of view, but lets look at it through the eyes of game play balance. Imagine if you made the banker breedable for 2 months, the people who already had one would breed enough to have a rooftop and most smart players in game would move to doing that. Now most players would assume the change would be there and they wouldn't have to rush to take advantage of it. After 2 months you notice people buying silver from the store dropped 30%, so you make them not breedable again. You just handed the players that did this a huge advantage, a cheat code if you will. And now those players will be able to progress in the game much much easier and faster then players who didn't do this and new players. Is this fair no...does it create a huge gap between players ..yes.
And finally, how did you guys not anticipate this? I saw the building in the shop and was like wow thats insane, but you can probably only buy 1 because if you can buy more gold will go infinite and people won't spend money. I purchased one and saw there was another to buy so I eventually got a bunch. If the majority of your player base understood this in one look, how did this change go live? Punish the idiot that came up with the idea and was too busy drooling on him or herself to figure out the implications of such a building, don't punish your players.
-Dan